From the time in memory, the first games were anything but flexible and responsive. In fact, they were based on fixed algorithms with extremely limited options.
It’s been a couple of years, when desktop PCs started penetrating/entering Indian customers. Not surprisingly, no one really had a clue what to do with it. And it seemed that people bought it to play games, since it seemed to be the most fun that could be done with home computers. From students to entrepreneurs.
No one knew that the gaming industry is the biggest industry in the world, second only to the Hollywood industry. And the main hardware platform that was used was the MIPS-based processor, as opposed to the x86-based processor in our home computers. The last one also invited game developers to contribute to it, but the participation/contribution was much lower.
Technology moves at such a fast pace and is mostly driven by market needs/potential, future growth prospects, etc. And then the time came when embedded operating systems began to port to mobile phone devices. Symbian, WinCE, Smartphone, Linux, etc. with Symbian dominating the space. It was obvious that both developers and end users were expecting ARM-based processors, on which devices are built. And since then, there has been no turning back and the industry has been growing by leaps and bounds. There used to be predictions that one day the gaming market would cross over to the Hollywood market, and this year (2005), it’s already crossed Hollywood. Forget getting closer.
What’s next: It seems that the ARM processor together with the Symbian operating system will continue to dominate the success, seconded by e-linux, but the day e-linux leaves its mark, it can turn the situation upside down. The only reason it hasn’t penetrated into the space is because the engineers themselves don’t have a very good understanding, but companies are trying really hard because of the cost advantages.